Showing posts with label EduCie. Show all posts
Showing posts with label EduCie. Show all posts

Saturday, 29 October 2011

Time flies... DG505

Just found out that it has been such a long time since I properly wrote something down. The midterm and assignment deadline, the reporter bootcamp and the Dutch Design Week (DDW) have taken a lot of time. From now on, I will maintain my blog better and will document the activities of the past weeks as well

DG505:
Making a report, while organizing a reporter bootcamp does not really fit together, but thanks to the dedicated committee it became very feasible. After I gave a warm welcome to the bootcampers, I immediately went to the meeting to create the final report. In the weekend I had already prepared my parts of the work, which resulted in a good thing; finishing my work quickly! This way, I could continue my support at the bootcamp sooner than expected. In hindsight, I think the team worked good all together, but sometimes a bit inefficient. I want to thank the guys for the dedication once more.

The final report can be found at: http://www.student.tue.nl/Y/R.Bootsman/Jesse/FinalReportDG505.pdf


My reflection at: http://www.student.tue.nl/Y/R.Bootsman/Jesse/FinalReflectionDG505.pdf


I put the files on the W-drive of Rik, because my computer denied my existence (notebook service centre fixed it in 5 minutes).


Several hours ago I received my first official feedback of this semester! I must say that it is pretty good. my understanding of the models themselves and how they are used is good. Everything which the assigner marked (in competencies and process) is marked as substantially. It is this sentence which makes me proud: 'Has acquired good insight in the use & integration of the models in the context of business decisions'. This is the reason why I signed up for the assignment; getting a more realistic approach on business and the influence of cost. There is (luckily) also something which can be improved; the translation of the plan into the number, still is vague sometimes. Next time, when I use these models and skills I have gained, I will try to make a better overview of the 'cost-translation'.

Saturday, 1 October 2011

Good start, bad end

Today was another busy day.On the planning was an EduCie meeting and a brainstorm session with my project mates. While I had little time for research the past week, I conducted some extra in the morning to use in the afternoon. Reading articles was not something my state of mind was ready for in the morning, so I decided to work more visualized. As it is the goal to create a creative workplace, I searched for images of those on the internet, printed them and marked the good/bad points of it on a big piece of paper. This resulted in the picture below.


The analysis gave me good insights in the unused moments of play and the static and straight-forward actions that are being conducted within 'normal offices'. Having all those straight lines makes me want to combine the static actions with an abstract layer.

The EduCie meeting was interesting and while I cannot say too much about it, the activity we are currently focusing on in very nice and very different from previous year. I am already excited!

I did not even have time for my sandwhiched or the next brainstorm already was about to start. The idea was to go brainstorming together with the project-group, but Mariette thought it was a better idea to have a group-discussion first, about our findings during the research. She definitely had a valid point, as we all conducted research the previous days.
The discussion was about a number of interesting things that we found out. For me it was also a moment of finding out what the research I conducted could add to my process. I clearly saw a connection between the first chapter of 'Homo Ludens' by J. Huizinga en a ted.com talk by Tim Brown (the powerful link between creativity and play). Huizinga says that playing has three main characteristics:
- it is played voluntarily
- it needs rules
- it is within a given moment and a given time.

Tim Brown had said during his talk  something like: 'We need rules to break the rules'. I think that creating these rules, within a creative workplace is a good starting perspective for my final concept. This, in combination with the workplace-analysis has lifted me out of my 'idea/concept-dip'. I think, to quote Bob Marley and many others, that everything is gonna be all right!

After the discussion, Bruno, Jelmer and I did have a short brainstorm on 'how to keep things interesting'. This subject was chosen because it is necessary to keep things interesting, to keep being inspiring with our ideas. We threw around the whiteboard marker to force each other to add something to the mindmap. This worked pretty good to get this started and after this, the discussion started to flow naturally. Having a set time for the brainstorm works really good, as I also found out during the brainstorm with the other project group which Sam coaches. The brainstorm resulted in the following picture:


Bottomline, what we concluded t is that things need to be different/changing (think of breaking patterns). This was not a real surprise, but nonetheless it is a good dimension to take into account with my concepts.

In the afternoon I tried to finish the LED-controller for the Alice- box, but I did something wrong while soldering, so I need to take a second look at it. It feels like a waist of time, but of course I did learn about electronics and programming.