3-10 (with expansion of ideas on 4-10 and 5-10)
It was a very good brainstorm, which immediately gave me images. This was the confirmation that I am not stuck any more. This input is very useful as a base of conceptualisation. To express my ideas, I created some drawings of them:
I have started with the wishing well. This is would be an area of tranquillity. As can be seen on the picture above; there is a well in the middle of the which will be the object of interaction. When people need some luck, or when they are stuck, they throw coins in a fountain. I want to use this interaction to create a shockwave of light inside the 'Atelier Van Lieshout'. This is an indication that somebody is stuck in their process and could use help from different people (and thus different perspectives).
In this second idea, which needs two pictures to explain, the user walks through a giant representation of a tree, with unusual colours and material. This tree has a lot of different roots, going al the way across the workplace, showing at random places. When passing the roots, there will be light flashing through them. The user can use these object to play around, changing the coloujrs and speed while doing so. The tree resembles the vision of the workplace and the roots resemble all the different directions one takes from this vision. Other references could be made to the period of the 'Enlightment' and Newton.
This idea is about pouring the light into an object, which will switch the lights on. It is based on the torches which were necessary in the temples during the period before electricity. One torch was needed to light the entire room. I want people to need one glass of 'light' to light a certain area in the workplace. This is a reference to the idea of using light (and electricity) in a way without wasting it; while you are consciously enlighten the room or part of the room, you are consciously using light. This then again is a reference to designing, where designers use the things people consider to be normal and putting them in a different perspective.
Light which has a behaviour is a very interesting research area. Thinking about this resulted in the idea of a light pursuing a visitor. The visitor is challenged by the light to play with it; when the user, turns around the corner, the light will still have some speed and will spin out of the track one will leave behind.
Last, but not least is the, as I have easily put it, 'leave your mark wall'. There are a lot of people who are unconsciously (damn that word is hard to type..) touches the wall or bars on the side of the path/where-ever. I came up with an idea of using that in the workplace to put oneself consciously into contact with his/her unconscious mind. By lighting the touched area on the wall, this is triggered. In a creative part of design, it is important to be aware of every decision one takes (even if it is only in ones mind). This would be a tangible experience; with my first idea to work with fibreglass LED's.
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